MBA Programs with game as Tag
Faculty of Economic at The University of Tokyo
5060: Applied Experimental Economics
Summer Matsushima
Application of Experimental Economics and Game theory to Various Economics Topics
Tags: Applied Experimental Economics, Courses, Economic, Faculty of Economic, game, Summer Matsushima, The University of Tokyo, university
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ICS , Graduate School of International Corporate Strategy
[Term 2] Microeconomics for Managers (S. Lippert) (2008/Term 1&2 (Fall&Winter))
Microeconomics offers general principles and analytical tools for understanding complex business situations and optimizing decisions. The course teaches how to apply microeconomics to common management problems including designing pricing and implementing pricing strategies, competing with rivals, and structuring incentives. The course also introduces game theory and exposes students to the art of analytical modeling of business situations. The course will finally examine how to strike the right balance between profit and market share. The course does not assume previous knowledge of economics or advanced mathematics. However, the course makes extensive use of algebra (variables, functions, equations) and graphs.
Course Structure
The course is divided into three modules, as follows:
(1)Demand and pricing
(a) Fundamentals: elasticity, consumer surplus, market structures
(b) The profit equation: price, costs, units sold
(c) Non-linear pricing: two-part tariff
(d) Bundling
(2)Competition and game theory
(a) Oligopoly
(b) Industry entry, entry deterrence
(c) Signaling
(d) Attrition, bargaining
(3)Designing incentives
(a) Principal-agent model
(b) Balancing risk and incentives
(c) Managing for Profit vs. Market Share
(d) Useful tools, methods, and frameworks
Teaching Method
Cases will be used for class discussion, setting the context and illustrating real-world applicability of the concepts. Concepts will be presented in an interactive lecture format using analytical models expressed in algebra and graphs. Several problem sets will be assigned during the semester to encourage evenly-distributed learning throughout the semester, deepen and confirm understanding of concepts, and provide practice for the final exam.
Tags: course, Designing, entry, game, Graduate School of International Corporate Strategy, Hitotsubashi University, ICS, MBA, Microeconomics, Microeconomics for Managers, Pricing, Principal-agent, school, Structure, Term, Winter
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Game Theory and Applications
General Information
This course covers game theory and its applications to various fields of economics. It studies static games with complete information, dynamic games with complete information, static games with incomplete information, dynamic games with incomplete information, and the equilibrium concepts corresponding to these games. It considers applications of these concepts to the study of industrial organization, international trade, labor economics, public economics, corporate finance, and monetary economics. Applications to auction and bargaining are also considered. Finally, it offers an introduction to mechanism design and its application to the procurement problem.
Tags: bargaining, course, Courses, Design, Faculty of Economics, finance, game, Game Theory and Applications, General Information, Hong Kong, Introduction, Labor, mechanism, MEcon, Organization, problem, procurement, study, Theory, Trade, university, University of Hong Kong
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Managerial Negotiations
When managing human resources in an organisation, many outcomes and decisions are determined by the process of negotiation. This course uses actual negotiating experiences to enhance your skills as a negotiator. Concepts developed in the behavioural sciences, economics and game theory are used as guides to improve your negotiating.
Tags: behavioural, course, Courses, EMBA, Faculty of Economics, game, Hong Kong, Managerial, Managerial Negotiations, negotiation, negotiator, process, Theory, University of Hong Kong
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FB2909 Sports for All - Tennis
Course Aims & Objectives:
The aims of this course are to promote students’ interest in playing tennis as a life-long pursuit, to encourage attainment and appreciation of good performance standards in tennis and to promote health and fitness. Upon completion of the course, students should be able to:
develop the basic skills of tennis
apply the basic rules and method of scoring
demonstrate good sportsmanship and co-operation
develop an appreciation of the game
develop an active life style and enhance health and fitness through regularly participating in tennis activities.
Units: 1
Level: B2
Medium of Instruction: English
Keyword Syllabus:
General knowledge on the game of tennis, e.g. safety measures, facility and equipment, terminology, proper etiquette. Basic fundamental tennis skills like methods of gripping, forehand and backhand strokes, services, volley, smash & lob. Application of tennis basic skills in game situations. Footwork and body movements related to basic strokes. Tactics in playing a singles game. Rules and regulations for umpiring the game.
Teaching Pattern:
Duration of course: 1 semester
Current mix of lecture/tutorial/laboratory, other: Practice Skills, Theory, Tutorial
Assessment Pattern:
Examination duration: Nil
Percentage distribution of marks for coursework, examination, other: 20% Coursework; 80% Practical Assessment; Attendance not less than 80%
Grading pattern: Pass/Fail
Tags: application, appreciation, Assessment, attainment, City University of Hong Kong, course, Duration, e.g. safety measures, English, Examination, facility, facility and equipment, Faculty of Business, FB2909 Sports for All - Tennis Course Aims &am, Footwork, forehand, forehand and backhand strokes, game, Health, Keyword, lecture, level, life, Medium, method, mix, other: 20% Coursework; 80% Practical Assessment; Atten, other: Practice Skills, Pattern, performance, proper etiquette. Basic fundamental tennis skills like, semester, services, smash, smash & lob. Application of tennis basic skills in, students should be able to: develop the basic skills o, style, Teaching, Tennis, terminology, Theory, to encourage attainment and appreciation of good perfor, Tutorial Assessment Pattern: Examination duration, volley
Posted in Faculty of Business City University of Hong Kong | No Comments »
FB2904 Sports for All - Badminton
Course Aims & Objectives:
The aims of this course are to promote students’ interest in playing badminton as a life-long pursuit, to encourage attainment and appreciation of good performance standards in badminton and to promote health and fitness. Upon completion of the course, students should be able t
1. develop the basic skills of badminton
2. apply the basic rules and method of scoring
3. demonstrate good sportsmanship and co-operation
4. develop an appreciation of the game
Units: 1
Level: B2
Medium of Instruction: English
Keyword Syllabus:
General knowledge on the game of badminton, e.g. safety measures, facility and equipment, terminology, proper etiquette. Basic fundamental badminton skills like grips method, services, forehand and backhand strokes. Application of badminton basic skills of high clears, smash, drop and net treatment. Footwork movements related to basic stokes. Tactics in playing singles and doubles game. Rules and regulations for umpiring a game of badminton.
Teaching Pattern:
Duration of course: 1 semester
Current mix of lecture/tutorial/laboratory, other: Practice, fitness testing and theory
Assessment Pattern:
Examination duration: Nil
Percentage distribution of marks for coursework, examination, other: 20% Coursework; 80% Practical Assessment
Grading pattern: Pass/Fail
Tags: application, appreciation, Assessment, attainment, Badminton, City University of Hong Kong, course, Duration, English, Examination, facility, Faculty of Business, fitness, Footwork, game, Health, Keyword, knowledge, level, Medium, method, mix, Pattern, performance, semester, smash, sportsmanship, Syllabus, testing, Theory
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Marketing
The Marketing Department continuously strives to achieve excellence in research. The faculty members are renowned for high-quality, cutting-edge research, publishing their work in the top international marketing journals, such as Journal of Marketing Research (JMR), Journal of Consumer Research (JCR) and Marketing Science (MS). The Marketing faculty is ranked seventh in the world in terms of the number of papers published in JMR and JCR in 2000-2006 (ahead of Berkeley, Chicago, Carnegie Mellon, INSEAD, MIT, Stanford and Yale).
The goal of the PhD program is to develop outstanding scholars who are able to secure academic jobs at top international universities and to become first-rate contributors to marketing knowledge.
Our program provides solid training in the theory and methods of various subfields of marketing such as consumer behavior and marketing models. Apart from gaining in-depth knowledge, students gain hands-on experience in the research process from the very early stages of the program.
The faculty is highly committed to the PhD program. State-of-the art courses are offered on themes such as information processing, behavioral game theory, experimental designs, judgment and decision making, choice modeling, and analytical marketing science. These courses and the research training are very demanding but at the same time highly rewarding.
A well-equipped behavioral lab and many opportunities for research collaboration with the faculty contribute to the learning experience. In addition, students benefit from two research centers housed in the Marketing Department – the Center for Experimental Business Research and the Center for Marketing and Distribution. Some of our students have published papers in top research journals. The program offers students a very good intellectual environment and enables them to become outstanding researchers. One recent graduate was selected for the Marketing Science Institute’s Young Scholar Program, one of the highest accolades a young researcher in the field can receive.
Tags: (HKUST), addition, choice, Consumer, decision, Department, experience, Experimental, game, goal, graduate, information, INSEAD, Institute, JCR, JMR, judgment, knowledge, making, marketing, Mellon, MIT, modeling, PhD, process, research, Scholar, School of Business and Management, science, State-of-the, Time, Training, world, Yale
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